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Test your dog's IQ

pic31.jpg

TEST 1
The goal of this test:
To measure your dog's problem-solving skills. Can he figure out that the only way to reach a treat on the other side of a high barrier is to go AROUND the barrier?
You'll need:
l a barrier
l a treat
l a helper
Do the test:
1. This test requires some construction. You're going to make a barrier. Start with a large piece of cardboard three or four feet wide and too high for your dog to jump over. Tape pieces of cardboard together if you need to.
2. In the center of this cardboard, cut out a tall vertical opening, starting a couple of inches from the bottom of the cardboard, and ending a couple of inches from the top of the cardboard. The opening should be about three inches wide.
3. Now prop up the cardboard by taping it to two additional pieces of cardboard. Or you could attach the cardboard to two boxes or chairs laid on their sides.
4. Have a helper hold your dog in front of the barrier. You go behind the barrier, crouch down, and attract your dog's attention so he looks at you THROUGH the vertical slit.
5. Show him a treat through the window. Hold it JUST out of reach of his paw.
6. Have your helper release the dog. Start your timer. Don't say a word! Let your dog figure out what he has to do if he wants the treat.

SCORING
If he goes around the barrier and gets the treat within 10 seconds...
Score 5
In 10-20 seconds...
Score 4
In 20-30 seconds...
Score 3
In 30-60 seconds...
Score 2
If he tries to reach through the window with his nose or paw but doesn't go around the barrier...
Score 1
If he makes no effort to get the treat within 60 seconds...
Score 0


TEST 2
The goal of this test:
To measure your dog's response to human social signals. Does he recognize and correctly interpret human moods and emotions?
You'll need:
l all the acting skills you can muster!
Do the test:
1. With your dog nearby, sit on the sofa and pretend to be very sad. Put your most woebegone expression on your face. Sniffle, sob into your hands, wipe your eyes, blow your nose. Note your dog's reaction (see the Scoring chart below). Then reassure your dog and play with him
for awhile.pic32.jpg
2. pic33.jpgAT LEAST an hour later, while your dog is nearby, settle down in a chair with a book. After several minutes, pretend your book is very funny! Smile broadly and begin to giggle, chuckle, and laugh out loud. Note your dog's reaction.
3. AT LEAST an hour later, while your dog is nearby, pretend to be irritated. Fix an annoyed look on your face, put your hands on your hips, and stump around the house, muttering under your breath. Note your dog's reaction. Then reassure him (a tasty treat will really help
here!) and play with him for awhile.pic34.jpg

SCORING
If your dog responded appropriately to all three of your moods -- acting concerned or consoling when you were sad, happy or playful when you were laughing, watchful or nervous when you were angry...
Score 3
If he responded to two of your moods...
Score 2
If he responded to only one mood...
Score 1
If he didn't respond appropriately to ANY of your moods...
Score 0


TEST 3
The goal of this test:pic35.jpg
To measure your dog's response to changes in his environment, his memory, and his problem-solving skills. If you move his food bowl to a different room, does he remember after 5 minutes have passed? And if you cover his bowl with a magazine, can he figure out how to get to his food?
You'll need:
l your dog's food bowl, filled with food
l a magazine
Do the test:
1. At his regular feeding time, place your dog's bowl, filled with his usual food, in a room where you have never put it before. Set it in the furthest corner from the door.
2. Take your dog over to see his bowl, to smell it, and even to have a quick bite or two. Then take him outdoors and play with him for 5 minutes. While you're gone, have a helper place a magazine on top of the food bowl, completely covering it.
3. When you bring your dog back inside the house, take him to the room where he USUALLY eats his food, and release him. Start the timer. Give him 60 seconds.

SCORING
If he heads straight to the room where his bowl is, and pushes off the magazine so he can eat...pic36.jpg
Score 7
If he sniffs around his usual feeding room, but eventually gets to the correct room and pushes off the magazine within 60 seconds...
Score 6
If he heads straight to the room where his bowl is, persistently noses around the magazine, but doesn't push it off within 60 seconds...
Score 5
If he sniffs around his usual feeding room, eventually gets to the correct room, persistently noses around the magazine, but doesn't push it off within 60 seconds...
Score 4
If he heads straight to the room where his bowl is, but makes only a token attempt (or no attempt) to push off the magazine within 60 seconds...
Score 3
If he sniffs around his usual feeding room, eventually gets to the correct room, but makes only a token attempt (or no attempt) to push off the magazine within 60 seconds...
Score 2
If he stands around his usual food spot, looking at you inquiringly, and never going to look elsewhere within 60 seconds...
Score 1. At least he remembered there WAS a food bowl.pic37.jpg
If he seems to forget there ever was a food bowl and simply wanders around or lies down or starts to play with something, and 60 seconds goes by...
Score 0

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